Functional Proof of Concept - searchable filters/tables of classes, powers, feats, ancestries, kits and arts
Options marked with a "*" are Advanced Options that do not appear in the Core Orcus Heroes' Handbook yet
Power Card style:
Cruxes and Heritages are the Core option for Ancestries. For games where Species matters more than upbringing, use Ancestries (Species) instead.
You are human, or otherwise defined more by upbringing than genetics: Size: Your size is Medium. Ability Scores: +2 to two ability scores of your choice. Speed: Your base walking speed is 6 squares. Languages: You can speak, read, and write Common and one extra language of your choice.
In addition to the above statistics, pick a Crux (below) and a Heritage
Cruxes and Heritages are the Core option for Ancestries. For games where Species matters more than upbringing, use Ancestries (Species) instead.
You are human, or otherwise defined more by upbringing than genetics: Size: Your size is Medium. Ability Scores: +2 to two ability scores of your choice. Speed: Your base walking speed is 6 squares. Languages: You can speak, read, and write Common and one extra language of your choice.
In addition to the above statistics, pick a Crux and a Heritage (below)
Kits can be taken as further customisation option by giving up your Tier 1 feats (levels 1, 2, 4, 6, 8 and 10).
Some GMs may grant players a kit for free without the feat cost, or not allow kits at all.
"Dabbles in [X]" kits are a way to multiclass, while "Worships the [X]" represent divine domains and others represent additional options like familiars, shapeshifting, animal companions, poisons, etc.
Some classes may grant access to kits automatically (such as Priests choosing a "Worships the [X]" style kit. These kits do not require the sacrifice of your feats.
At level 11, each player character gets a prestige path.
This path is in addition to their main class, which still gives them some powers.
Prestige path powers do not count towards total class powers available.
At level 21, each player character gets an epic path.
This path is on top of their main class, which still gives them some powers, and their prestige path (which stops giving them powers after level 20).
Like prestige path powers, powers granted by epic paths are in addition to those granted you a character’s class and do not count towards total class powers available.
Some classes and powers grant access to Companions - such as more permanent Animal Companions or temporary Summons from the Cup of Brimstone disciplines' Daily powers.
* In a game with the Arts Advanced Option, you have access to non-combat arts in the form of magical Incantations and non-magical Practices.
If running with the Gated Arts variant, you'll need either the Incantation Caster or Practical Arts feat to learn the relevant category of Arts.
* If using this Advanced Option, you pick a Species as your Ancestory instead of your normal Crux and Heritage.
For Ability Scores, you may pick any 2 of the 3 listed (except Humans, who pick any 1 of any of Str/Con/Dex/Int/Wis/Cha instead)